A design agency in Poland working in English: branding, websites, print, video, 3D and game art
Aphrodi is a Polish graphic design and branding studio. We work remotely with companies outside Poland: logos and identities, website design in Figma, print and packaging files, social media, video, 3D visuals and art for games and creators. Every service is listed with its scope and a starting price in PLN.
- Language
- English or Polish
- Prices
- from 90 PLN
- Time zone
- CET, Central Europe
What we do for companies outside Poland
Most of our work can be done from anywhere: a logo, a brand book, a website design, social media templates, a packaging design or a set of Steam images are delivered as files, and the conversation happens on video calls and in comments on the design. Where you are based matters far less than how clearly the brief describes your customers and your market.
We run projects in English from the first call to file handover. The quote, the schedule and the files are prepared in English, and copy for your materials can be written in English as part of our copywriting service or supplied by your team.
Print and production stay local to you. We do not print or manufacture anything; we prepare print-ready files to the specification of your printer, sign maker or packaging manufacturer, wherever they are, and help you place the order. Website development is done by VulCode, or by your own developers, who get an organised Figma file.
Poland is in the European Union, so the GDPR applies to the personal data you share with us, and copyright is governed by Polish law, which requires a written contract to transfer economic rights. We describe how that works for you further down this page.
Services for clients abroad
- BrandFrom strategy and naming to the logo, brand book and stationery.from 600 PLN
- Print and packagingDesigns and print files, from a business card to a trade show booth.from 180 PLN
- UX/UI and websitesWebsites designed in Figma and built with VulCode.from 3,400 PLN
- Social media and adsTemplates your team edits itself and creatives for campaigns.from 900 PLN
- Video and motionEditing of reels, interviews and ads from the footage you recorded.from 250 PLN
- 3DProduct packshots and visuals without a photo shoot.from 900 PLN
- IllustrationIllustrations, icons and key art drawn from scratch in your style.from 900 PLN
- CopyWebsite copy, product descriptions and brand language rules.from 1,400 PLN
Games and creators
A separate section for game studios, streamers and communities: key art and Steam images, UI, pixel art, 3D models, trailers, Twitch overlays, emotes, VTuber models and server branding. Every service has packages with a starting price.
See Games and creatorsGames
Streamers and creators
Communities and esports
Working with us from abroad
Language
Calls, quotes, schedules and files in English. If part of your team speaks Polish, we can switch between the two.
Time zone
We work on Central European Time. For the UK the difference is one hour; for the US East Coast our afternoon is your morning.
Feedback
Comments directly in the design file in Figma or on a PDF, collected in one batch, work across time zones better than long calls.
Payment
Prices are net in PLN. A 50% deposit books the work and the rest is paid when the project is finished, before source files are handed over.
Files for your suppliers
Print files to the specification of a printer in your country, website designs for your developers, assets for your game engine.
Meetings
Projects run on video calls in the tool your team already uses, and each stage ends with a file you can comment on in your own time.
Time difference with Central Europe
| City | Difference to Poland | Good time for a call |
|---|---|---|
| London | 1 hour behind | any time during the working day |
| Berlin, Paris, Amsterdam | same time | any time during the working day |
| Dubai | 3 hours ahead in winter, 2 in summer | our morning, your early afternoon |
| New York, Toronto | usually 6 hours behind | our afternoon, your morning |
| San Francisco, Vancouver | usually 9 hours behind | our late afternoon, your early morning |
Rights and contracts under Polish law
Polish copyright law requires the transfer of economic rights to be made in writing, otherwise it is void (article 53 of the Polish Copyright Act), and the transfer covers only the fields of use expressly listed in the contract (article 41). That is why every project comes with a written contract listing where you can use the work: in print, online, in your product, in advertising and so on.
The rights pass to you once the invoice is paid in full. Until then you can review and approve the work, but you should not publish it. For clients abroad this is a protection as much as a formality: the contract states clearly what you own and where you can use it, in a form that holds up under the law that governs our work.
How a remote project runs
- 1at the start
Research and moodboard
We look at competitors and the places the design will appear, and show style directions on a moodboard. You pick a direction before the first version of the design.
- 2the longest stage
Concept
Creative direction works out the concept, and the designer turns it into vectors, layouts or renders. We show the concept on real applications straight away.
- 3about 15% of the time
Revisions
You collect feedback in one batch and we apply it. Revision time grows with the size of the project instead of a fixed number of rounds.
- 4before delivery
Finalisation
Polishing details, preparing versions, checking contrast, bleed and formats, and for print a proof from the printer.
- 5at the end
File handover
Files in tidy folders, documentation and a transfer of economic rights once paid in full.
Brands we have worked on
Hiring a design agency in Poland
Why companies look for designers in Poland
Poland has a large creative and software industry, and many studios work in English with clients across Europe and beyond. For a company in Western Europe the working hours overlap almost completely, contracts and data protection follow EU rules, and travel for a workshop, when it is really needed, is short.
Price is part of the picture, but it should not be the whole of it. Compare the scope of each offer: how many concepts, which files, how revisions work and when the rights pass to you. Every package on our site lists those details next to the price, so you can compare like with like.
How we keep a remote project on track
A remote project depends on written agreements more than on long calls. After the brief we send a quote with a list of elements, files and dates, and every stage ends with something you can look at and comment on directly: a moodboard, a concept presented on applications, a revised version, the final files.
Feedback works best collected in one batch and written as comments on the design rather than spread across messages. That way the project keeps moving even when our working days only overlap for a few hours.
Print and production in your country
Printers in different countries use different paper sizes, colour profiles and file requirements. The US Letter format is not A4, and a large-format printer in Germany may want a different bleed from one in Poland. Before preparing print files we ask for the specification of your printer and follow it exactly.
We do not print, so you keep your local suppliers and pay them directly. If you do not have a printer yet, we can tell you what to ask for in a quote, so the files and the order match.
Websites and development
We design websites in Figma: wireframes, desktop and mobile layouts and a component library. Development is done by the software house VulCode, which works with us every day, or by your own developers, who get the design with documentation and answers to their questions.
If your site needs several languages, we design the language switcher and check that longer translations fit the layout. The content in each language comes from your team or from our copywriting service.
Game studios and creators abroad
Art for games and creators is an international market by nature: Steam, Twitch, YouTube and Discord work the same everywhere. Our Games and creators section covers key art and Steam images, game UI, pixel art, 3D game assets, trailers, Twitch overlays, emotes, VTuber models and server graphics, each with packages and a starting price.
For studios that need ongoing art rather than a one-off project, game art outsourcing is available as a monthly package with a fixed number of hours, following your art bible.
Questions from clients abroad
Not sure which package fits?
Describe the project in a few sentences. We reply within 24 hours with a proposed scope and price, and if you prefer to talk, we book a free consultation online or at your office.